Check out my Character Animation Show Reel - Summer 2012!! :)
Friday, 11 May 2012
Tuesday, 1 May 2012
Artefact 5 - Miner
Improvements on
the first draft
Feedback I got was that I wasn't showing enough of the
weight in the hammer. Also I was parenting the hammer to the hand control and
animating the hand control when I should have been doing it the other way. By
changing the parenting I was able to quickly keep the hammer stable, grounding
it and gave it the appearance of weight.
Evaluation of
final artefact
Artefact 4 - Honey I'm home
In this artefact I wanted to tell a story without words.
I did this by implying the context. That the woman is at home and the man just
arrives back from work (you can tell he has been at work as he pops his briefcase
down on the floor after arriving through the door). As he slams the door the
picture frame that the woman has so lovingly been adjusting falls off the wall
and that annoys the woman. From the feedback I received people understood what
was going on and in that regards it is a successful artefact. As this was
pretty much a blocking pass there is a lot of room for improvement on the
actual animation from as it is all rather jerky. I still need to take in
previous artefacts and learn that I need to work on my over lapping actions
from each action. There isn't enough eye movement and this becomes very
noticeable as there are many close shots in this artefact and this is where
subtle nuances come in to play, another major improvement I need to make to my
animating skills is learning the fines of animation. Although the story and
context is understandable I need to focus on the emotions behind the
characters. In this the last shot is of the woman understandably being angry
but straight away the feedback I got was that she was far too angry and it
didn't sit right when viewed by my peers. If I extended the shot by a few more
seconds and had the woman shake off her anger and become happy then this would
make for contextual sense. Another comment made was about the linear time flow.
In this sequence I have a close up of the door slamming and my tutor, Andrew
Love didn't like this as it didn't flow with the linear time. Even though I do
agree with him in that sense I believe it is necessary as just by having that
shot there it communicates to the audience that the door slamming is what is
causing the picture to fall off the wall and it would be difficult to portray
that to the audience in such a precise way without that close up.
Wednesday, 25 April 2012
Client Project - Finished animation
This is the YCN 2012 Heniz Salad Cream Entry - Teddy Bear Picnic, enjoy! :)
Tuesday, 17 April 2012
Clint Project - YCN Presentation
When I submitted a version of my Heinz Salad Cream breif of the 30th March you had to enclose a pdf presentation of the work you created. I think this sums up what I wanted to achieve as well as what I did achieve.
Client Project - Feedback & Changes
On a previous version of the Bear's texture the bump mapping was a built in 'cloud bump' texture, this procedural texture mean that as my Bear moved the texture moved also. This meant that the texture moved around on the model and this was very noticeable on the close up shots.
I simply just made my own image based bump map and rendered out the scenes again eliminating the previously stated problem.
I had completely over looked giving the flask and flask lids a better texture and it was pointed out by one of my peers Jaz Worrell that I should texture the flask! So keeping it simple I just gave the flask and the lids a blinn texture with slight reflections giving them a glossy plastic look.
I simply just made my own image based bump map and rendered out the scenes again eliminating the previously stated problem.
I had completely over looked giving the flask and flask lids a better texture and it was pointed out by one of my peers Jaz Worrell that I should texture the flask! So keeping it simple I just gave the flask and the lids a blinn texture with slight reflections giving them a glossy plastic look.
After the shot where the bear is revealed to these two characters I wanted an obviously relationship between them and wanted in this short clip to try and portray both individuals personalities. I wanted to swap the stereotypes and have the guy that is scared and not the girl. The feedback that I received was that although the audience can understand what I have intended, she still seems too relaxed at the sight of an angry looking and roaring bear. I remedied this by adding more a reaction from her but not as exaggerated as the males reaction.
I have kept the final shot in which the guy is still frightened of the Bear even though it is obvious that he isnt there to harm anyone and the girl laughs off the guys worries, for this you shall have to wait until I upload the final film!
Client Project - Final Environments & Assets
A close up look at the final environment for the Heinz Salad Cream client project.
This is the secondary environment and I use for the opposite angle shots. I move around the assets from shot to shot to create the sense of differing environments.
A close up on the lunch for the picnic with a nice glossy finish on the flask and flask lids added as well.
This is my primary environment for most of the major shots.
I added a little extra detail to this with the 'No Swimming' & 'Don't feed the bears' sign. This just adds a little more believability to the scene.
This is the secondary environment and I use for the opposite angle shots. I move around the assets from shot to shot to create the sense of differing environments.
A close up on the lunch for the picnic with a nice glossy finish on the flask and flask lids added as well.
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