Improvements on
the first draft
Feedback I got was that I wasn't showing enough of the
weight in the hammer. Also I was parenting the hammer to the hand control and
animating the hand control when I should have been doing it the other way. By
changing the parenting I was able to quickly keep the hammer stable, grounding
it and gave it the appearance of weight.
Evaluation of
final artefact
I wanted to try and get the most I could out of the rig
in its overall performance in this artefact which I believe I have done. This
is definitely my favourite artefact and is also the longest. It have the most
content in my eyes, content being character animation, not referring to the
environments. I think it communicates the story and context and well as the
frustration of the character all without sound which again confirms my research
that you can indeed communicate a story with just character animation. This is
best case of my character animations and is more refined than the others. Even
taking the refinement away I can personally tell that my skills in character
animation have got much better in these past few weeks and importantly I
enjoyed animating this sequence. There is good timing, anticipation, it's clear
to the audience I just as important its entertaining to watch which is what
this is all about.
No comments:
Post a Comment