Check out my Character Animation Show Reel - Summer 2012!! :)
Friday, 11 May 2012
Tuesday, 1 May 2012
Artefact 5 - Miner
Improvements on
the first draft
Feedback I got was that I wasn't showing enough of the
weight in the hammer. Also I was parenting the hammer to the hand control and
animating the hand control when I should have been doing it the other way. By
changing the parenting I was able to quickly keep the hammer stable, grounding
it and gave it the appearance of weight.
Evaluation of
final artefact
Artefact 4 - Honey I'm home
In this artefact I wanted to tell a story without words.
I did this by implying the context. That the woman is at home and the man just
arrives back from work (you can tell he has been at work as he pops his briefcase
down on the floor after arriving through the door). As he slams the door the
picture frame that the woman has so lovingly been adjusting falls off the wall
and that annoys the woman. From the feedback I received people understood what
was going on and in that regards it is a successful artefact. As this was
pretty much a blocking pass there is a lot of room for improvement on the
actual animation from as it is all rather jerky. I still need to take in
previous artefacts and learn that I need to work on my over lapping actions
from each action. There isn't enough eye movement and this becomes very
noticeable as there are many close shots in this artefact and this is where
subtle nuances come in to play, another major improvement I need to make to my
animating skills is learning the fines of animation. Although the story and
context is understandable I need to focus on the emotions behind the
characters. In this the last shot is of the woman understandably being angry
but straight away the feedback I got was that she was far too angry and it
didn't sit right when viewed by my peers. If I extended the shot by a few more
seconds and had the woman shake off her anger and become happy then this would
make for contextual sense. Another comment made was about the linear time flow.
In this sequence I have a close up of the door slamming and my tutor, Andrew
Love didn't like this as it didn't flow with the linear time. Even though I do
agree with him in that sense I believe it is necessary as just by having that
shot there it communicates to the audience that the door slamming is what is
causing the picture to fall off the wall and it would be difficult to portray
that to the audience in such a precise way without that close up.
Subscribe to:
Posts (Atom)